having a pixel that starts transparent and becomes opaque in the next frame, they'll appear completely transparent until the transition is over. When fading FROM transparent pixels, i.e.Once the transition is over, those pixels instantly change from that color to transparent, which creates a very jarring effect. having a pixel that starts opaque and becomes transparent in the next frame, during the interpolation they will fade to whatever the RGB values for the pixels are, ignoring the alpha channel (the game just behaves as if the pixel was fully opaque). When fading TO transparent pixels, i.e.mcmeta file) contains transparent pixels, the following behaviors can be observed: If an animated texture that uses texture interpolation ( in the.
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